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Old Oct 27, 2006, 06:01 AM // 06:01   #41
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I like the pop.. but it gest big at the time
/sign
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Old Oct 27, 2006, 06:04 AM // 06:04   #42
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/SIGNED

See, it looks terrible here too! It's pretty bad when the UI is the biggest thing keeping me from running a Bond monk...
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Old Oct 27, 2006, 07:04 AM // 07:04   #43
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/signed
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Old Oct 27, 2006, 07:20 AM // 07:20   #44
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It's amazing how many people compare the new bigger numbers with the ones from WoW although they say they hate them...
If you hate WoW how can you compare them.

I for one find them harder to see coz the colours are blander.
The old numbers were smaller but brighter.
Now when i heal my minions i can't even see the blue numbers.
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Old Oct 27, 2006, 07:35 AM // 07:35   #45
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/signed for the option

I don't mind either way.
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Old Oct 27, 2006, 01:04 PM // 13:04   #46
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/signed
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Old Oct 27, 2006, 02:00 PM // 14:00   #47
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The new numbers are terrible. Anyone that has ever seen Maple Story should get a laugh at this, as they look just like it.
When I first saw these numbers, my first thought was this:

/laughing "Oh brother, Anet is making GW cartoony and anime based like Maple Story..." then I thought "oh crap, that means I bet Anet will begin charging for the appearance changer just like Maple Story!"
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Old Oct 27, 2006, 02:19 PM // 14:19   #48
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/sign

I like my screen clean and slick

and also I DONT CARE WHAT SKILL IS DOING DAMAGE TO ME, I JUST CARE THAT MY HEALTH IS GOING DOWN FFS. Take off the fking skill popups and skill name and the new buff monitor!!!
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Old Oct 27, 2006, 04:03 PM // 16:03   #49
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/Signed...even if I've taken the damage monitor off...i like the names better.

or just add "KAZAM" and "SMASH" and some old batman music and it'd be sweet...
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Old Oct 27, 2006, 07:36 PM // 19:36   #50
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/Signed

They're way silly looking. They just don't match the rest of the game.
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Old Oct 27, 2006, 07:54 PM // 19:54   #51
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/Signed
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Old Oct 27, 2006, 09:03 PM // 21:03   #52
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/Signed...in blood
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Old Oct 28, 2006, 01:27 AM // 01:27   #53
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/signed

They look ridiculous.
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Old Oct 28, 2006, 02:12 AM // 02:12   #54
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/signed

I play in a low resolution window and the numbers clutter the screen horribly. They're also very distracting to me... I dunno, I can't get used to it.
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Old Oct 28, 2006, 03:07 AM // 03:07   #55
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I'll sign for the toggle, I guess.

I like it, though. It took me all of two minutes to get used to it; I'm sure it can't be that hard for everyone else.
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Old Oct 28, 2006, 03:14 AM // 03:14   #56
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/whine?

meh, dont bother me much, and i expect most people who have other things to worry about will get used to it. I guess, if you really think that ANET should spend their time implementing that instead of reconnects....
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Old Oct 28, 2006, 03:22 AM // 03:22   #57
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I personally like them but i guess that if some people dont, it should be optional.

/signed
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Old Oct 28, 2006, 03:29 AM // 03:29   #58
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I personally like them but i guess that if some people dont, it should be optional.

/signed
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Old Oct 28, 2006, 07:38 AM // 07:38   #59
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/Notsigned

You can disable the Icons showing what skills are being used on you already!!...try actually checking the options before you rant on about these things..

I honestly think you people sit at home trying to think of things to complain about
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Old Oct 28, 2006, 07:49 AM // 07:49   #60
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Quote:
Originally Posted by Destined to Chaos
/Notsigned

You can disable the Icons showing what skills are being used on you already!!...try actually checking the options before you rant on about these things..

I honestly think you people sit at home trying to think of things to complain about
Try reading. It helps, I mean at least read the damned topic title before you reply, if not that and the first post. It's the absolute least you could do.

This is about the damage dealt, damage taken, and points healed numbers being obscenely large, for absolutly no reason at all because they were already perfectly visible, in addition to being entirely pointless to enlarge because you could quite honestly play the game at a high level without looking at them at all, and do so never once missing them... You would have figured that out, if you actualy bothered to read all 11 words in the topic title...
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